Building Battlefield 3 From The Gun Out

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Hammer
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Post by Hammer »

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Every Battlefield game is built from the gun out. If persistence is what keeps you coming back for more, the gunplay is the essential foundation that the entire game hinges on. Read on for Senior Designer Alan Kertz’ thoughts on what makes shooting in Battlefield 3 unique.

Tweaking, testing, and re-tweaking the weapons in Battlefield 3 is the short description of a normal workday for Senior Designer Alan Kertz at this stage in the production. Now that we are well into August, Alan’s work has long since gone from overarching shooter vision to detailed fine-tuning. Walk down to his desk at any given day and you are likely to find him poring over notes or some onscreen graphs, deep in discussion with his designer colleagues:

Is the exit smoke from this RPG large enough? Is the precision increase when adding a heavy barrel to this rifle noticeable enough in semi-burst fire mode? How does the addition of a foregrip to this rifle affect the stability when firing in fully automatic mode?

-- Authenticity is really important when you’re doing a modern day game like Battlefield 3. We know our players look critically at the guns in our games, so we brought in experts like Andy McNab. Our military advisors not only help us get it right, they help us understand why it’s right.â€
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Trig
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Post by Trig »

As long as people cant snipe me from the otherside of the map with a shotgun I'll be happy..
Hammer
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Post by Hammer »

Trig wrote: As long as people cant snipe me from the otherside of the map with a shotgun I'll be happy..
:eek: Can you do that?
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Trig
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Post by Trig »

:lol: sod off..
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