America's Army 3 Announced

Hoooah Soldier!

Moderator: Hammer

Dangerous Bob
GSV Spammer
Posts: 1835
Joined: Thu Aug 24, 2006 9:19 pm
Contact:

Post by Dangerous Bob »

won't bothering upgrading the PC just yet then.
Image
Hammer
GSV Spammer
Posts: 2252
Joined: Thu Aug 24, 2006 5:13 pm
Location: Carlisle
Contact:

Post by Hammer »

America's Army 3 Update Released
June 19, 2009, 4:02 pm - Valve - Product Update

Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

America's Army 3

* Removed apparent lag caused by other players entering or leaving a server
* Improved start of round spawn issues
* Resolved problem with training results not saving
* Improved communication with Authentication server
* Eliminated freezing up when moving from one training mission to another
* Cleared up hesitation during training missions
* Significantly reduce number of authentication transactions between player and Authentication server
* Solved achievements save and display problems
* Improved Login communication with Authentication server
* Improved player statistics tracking for better accuracy
* Improved overall performance
Image
madman045
GSV Regular
Posts: 586
Joined: Tue Aug 29, 2006 9:24 pm
Contact:

Post by madman045 »

Well i have to say the standalone client works where as the steam one doesnt, however I have found a bug in the weapon familiazation, i failed it the 1st time round, so i redid it, got 100% on all three tests and it still said I failed.
<a href="http://bf3stats.com/stats_pc/madman045" target="_blank">Image</a>
Hammer
GSV Spammer
Posts: 2252
Joined: Thu Aug 24, 2006 5:13 pm
Location: Carlisle
Contact:

Post by Hammer »

June 24, 2009, 2:15 pm - Valve - Product Update

Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

America's Army 3

* Removes Password from AA3Launch.log
* Fix for MBS not working after server changes to a new map
* Fixes TeamReady in Mission Preplanning
* Updated authentication SDK to improve reliability and performance
* Fix for freezing on training mission load
* Improved performance on loading maps/training missions
* Fixed several small memory leaks
* Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
* Modified training authentication so it is more efficient
* Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event
* Fixed Admin add Player Admin
* Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID
* Add new AdminListPlayers to get list of players and their player ID's
* Removes most of the server log spam, especially that tied to missions and mission setup and ROE
* Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
* You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
* Modified program startup to clear out any old ATS temporary files
* Improved scoring messaging support for training missions
* Fixes several scoring issues
* Optimizes more of the authentication code and adds better exception handling in it
* Adjusts STS (stats) integration to better detect invalid objects to avoid crashes
* Fixes issues with single player stats not correctly initializing all of the time
* Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
* Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)
* Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
* Adjusts the close menu logic to always close properly so double menus should no longer happen
Image
Hammer
GSV Spammer
Posts: 2252
Joined: Thu Aug 24, 2006 5:13 pm
Location: Carlisle
Contact:

Post by Hammer »

Another patch is out.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->America's Army 3 Update Released
July 3, 2009, 9:40 am - Valve - Product Update

Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

America's Army 3

* Improved console help
* Added Clan support. Add clan tag in Account Settings. You must change information while in single player mode for now.
* Admin VOIP Improvements
* New "version" console command to see the current version
* Server browser performance improvements
* Fixes joining password protected servers so it no longer selects the server underneath the mouse cursor when clicking on the "Join" button in the password entry dialog.
* Fix for settings menu improperly closing when ESC pressed and leaving the player stuck with no UI and limited control
* Mission generation optimizations
* Fixed issue with logging into game servers that sometimes used another player's soldier profile.
* New TS3 SDK integrated
* Improves how server manages authentication objects
* Fixes issue with players being added to the scoring system not having all of their scoring data written.
* Fixes issue where players not logged into MBS were being logged out if they left the server prior to authenticating
* M320 grenade attaching issue resolved.
* Dedicated server title bar now shows mission and player details
* Fixes the "Waiting for other players" UI so it now appears again.
* Removes some server logging
* Increased communications handling to support when all players use heavy load outs. This may correct many instances where players didn't spawn correctly or get the correct load out.
* Fixes the M320 getting an extra round of ammo
* Fixes the Account Settings password changing not working properly
* Fixes the IRC link not working
* Fixes the displayed mission type (assault/defense/etc.) shown in the battle planner so it displays properly after side-swapping<!--QuoteEnd--></div><!--QuoteEEnd-->
Image
User avatar
Eagle
The Eagle Has Landed
Posts: 3059
Joined: Thu Aug 24, 2006 5:45 pm
Contact:

Post by Eagle »

Yeah Steam updated yesterday.

Me and Nelly have played online a couple of times.

It looks quite good with all settings on high but it does seem a bit buggy still
Nellyboy
GSV Spammer
Posts: 1872
Joined: Sat Aug 26, 2006 12:12 pm
Contact:

Post by Nellyboy »

Had a few problems joining servers today, still buggy here.


Edit: reinstalled and still cant join a server, just end up back at the main screen.
Last edited by Nellyboy on Mon Jul 06, 2009 11:17 pm, edited 1 time in total.
Image
Hammer
GSV Spammer
Posts: 2252
Joined: Thu Aug 24, 2006 5:13 pm
Location: Carlisle
Contact:

Post by Hammer »

Patched again:

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->America's Army 3 Update Released
July 13, 2009, 9:36 am - Valve - Product Update


Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

America's Army 3

* More messaging when unable to connect to server for particular circumstances like full servers, etc
* More enhancements to PunkBuster implementation
* Adds in switching viewpoints during pb validation and adds in messaging to let player know something is happening
* Streamlined the server connect
* Adjusted the ftmp cleanup logic so it works properly on the server
* New Auth SDK that fixes MBS query issues, several crashes, and memory leaks
* Better feedback to players kicked from training due to not being qualified
* Fixes to player count in Internet Browser
* Fix for hud decrementing frag grenade round display when 320 ammo types are switched
* Frag grenade loadout fixes
* Cleanup of client stat file on startup so bad stats won't hang players joining training
* Removes "player didn't play in round" debugging message from logs
* Fixes accessed nones caused by mission lost statistics when player isn't alive at end of round
* Adjustments to clan tag support to allow use of a prefix (+ is add it as a suffix, - add as prefix, and anything else uses the "of xxx" format from 3.0.4)
* Prevent going prone while tossing a grenade
* Report full server to user message and bad/wrong password to user in message box after being kicked from server
* Adds in ability to left click on a server in MBS and have its information updated if it hasn't been updated recently (in last 10 minutes)
* Adds new message box if the connection times-out so user knows what happens if they step away and the client fails to connect to the server
* Added pbsetup and a simple batch wrapper to call necessary commands to setup a system for using PB (Binaries\pbsetup_help.bat)
* Added PunkBuster setup steps to installation<!--QuoteEnd--></div><!--QuoteEEnd-->
Image
Claw
GSV Spammer
Posts: 2942
Joined: Fri Aug 25, 2006 12:41 am
Contact:

Post by Claw »

Rasputin wrote: So is it or is it not worth the download, will you guys be playing it??
They're a bit quiet about it aren't they? :unsure:
Just be a nutter... life becomes much more exciting, and people won't expect anything more of you...
Nellyboy
GSV Spammer
Posts: 1872
Joined: Sat Aug 26, 2006 12:12 pm
Contact:

Post by Nellyboy »

For me its a complete duffer. Looks crap and plays terribly with more bugs that you can shake a stick at. Its a giant leap backwards for the series.

Dont bother.
Image
User avatar
Eagle
The Eagle Has Landed
Posts: 3059
Joined: Thu Aug 24, 2006 5:45 pm
Contact:

Post by Eagle »

I'd agree with that.
Dangerous Bob
GSV Spammer
Posts: 1835
Joined: Thu Aug 24, 2006 9:19 pm
Contact:

Post by Dangerous Bob »

can't play it until I upgrade my gfx etc.
Image
Post Reply